Kinda Dicey
FULL SCREEN RECOMMENDED
This is still in an early prototype state, mostly just looking for feedback about overall gameplay and feel. Pretty much all visuals are placeholders.
Any and all feedback greatly appreciated!
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When you first play you will go through a very brief guided tutorial and then it will throw you straight into the game.
How to play:
The objective is to reach the required score for each level by scoring in the various categories on the righthand side of the screen. You can check the requirements to score in these categories by hovering over the name of the category.
Each time you roll the dice with the "Roll" button at the bottom the eligible categories display a red number that can be clicked on to score in that category.
After rolling once you can lock dice by clicking on them to prevent them from being rerolled during your next roll.
Each time a score is taken in a category you must reroll the dice at least once before being able to lock any.
All the different types of dice do different things. The Dice Pouch on the left serves as your reference point to hover over the different dice you own to read what their unique mechanics are. The same goes for Modifiers above the Dice Pouch once they are purchased from the store.
You may also take a 0 in any category that has not been scored in yet instead of selecting one of the red score numbers. Once you are out of rolls you must score in any available category.
| Updated | 13 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | KeelDev |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Casual, Deck Building, Dice, Physics, Pixel Art, Prototype, Roguelike, Roguelite, Singleplayer |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
| Content | No generative AI was used |
Development log
- Kinda Dicey prototype launch!20 hours ago

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